Tombatossals: a studio site that sells on atmosphere, not on a brochure
Tombatossals Softworks · In-house project · Games and systems
Games with a point of view, for people who read between the lines
Site for our own games and systems studio in Princeton, Illinois: five craftspeople with no managers and no hierarchy, and their first title, The Penumbra Directive, a political strategy thriller set in 1992 Spain. The site introduces the studio, how it works and the game, with individual team pages and writing that reads like the game itself.
Screen recording of the live site ▶
An indie studio competes for attention against enormous catalogs. The site could not be a corporate brochure: it had to carry the game's tone (political, dense, meant to be read between the lines) from the first scroll, and introduce five specific people instead of an anonymous brand.
We built a custom site with long-form writing and typography with real character, individual team pages and a section of its own for The Penumbra Directive. No heavy CMS: content versioned in the repository and a static deploy, light and easy for the team itself to maintain.
What we built for Tombatossals Softworks
Long-form writing in the game's tone, not a studio brochure
Team pages: five people with names and crafts, no org chart
A dedicated section for The Penumbra Directive, the first title
What happened to Tombatossals Softworks after launch
It is our own games and systems studio, so the site lives by the same rules we ask of a client's: fast to load, content in the repository and no invisible maintenance. Everything we propose to a client, we apply here first.
The tech behind Tombatossals Softworks
Chosen for the job, not the hype. Built on Custom build.
What this took
We build these every week. This is the service that made it:
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